Dino Crisis ist ein von Capcom entwickeltes und von Virgin Interactive (innerhalb Europas) herausgebrachtes Computerspiel. Es erschien in Deutschland. Dino Crisis (ディノクライシス, dino kuraishisu A next-gen remake could fix many of the game's control issues and make them more appealing to mainstream. Top-Angebote für Dino Crisis 2 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl.
dino crisis 1After playing Dino Crisis, I've decided these supposedly extinct cold-blooded creatures suck. In the game's best ending, Regina knocks out Gail and chases Kirk by. Dino Crisis 2 von Capcom Videospiel bei down4repairs.com bestellen. ✓ Bis zu 70% günstiger als Neuware ✓ Top Qualität ✓ Gratis Versand ab 10€. Dino Crisis (ディノクライシス, dino kuraishisu A next-gen remake could fix many of the game's control issues and make them more appealing to mainstream.
Dino Crisis Install Game VideoИстория серии Dino Crisis #1
On her way, she is attacked by another Velociraptor and is rescued by Gail, who then leaves to continue searching for Dr.
After restoring communications, Regina heads back to the control room and they receive a signal on their communicators. Believing it might be Cooper or Tom in trouble, Rick wants to investigate.
Gail shoots down the idea, wanting to follow up on a closed-circuit television sighting that might have been Kirk. The player must choose which course of action to follow.
If the player follows Gail, they go after an unknown man, but end up losing him. Rick then tells Regina that Tom's dead.
If the player follows Rick, they come across Tom, badly injured and near death. Rick takes him to the medical room, however a Velociraptor attacks them, but Tom sacrifices himself to kill it and save Rick.
Later, Regina and the team manage to locate Kirk and apprehend him. As they are preparing to leave via helicopter, the T.
Regina and Rick flee into the facility and locate keys to a watercraft, but find a vortex in the way of getting to it. Rick speculates this is the spacetime distortion that brought the dinosaurs back.
The two split up to find an alternate route off the island, and Regina ends up being held at gunpoint by Dr.
He is about to kill her when the gun is shot out of his hand by Gail, and they arrest him again. Kirk reveals that the dinosaurs were brought to their time by an experiment he was running using his Third Energy technology.
A rift in space was created and a pocket of the island from their time was exchanged with the same from the past, bringing dinosaurs back into their time.
Kirk then tells them that if the reactors are set to overload, the energy coming from them and the vortex should cancel each other out if they come into contact.
After Regina gets the stabilizer and initializer and uses them to overload the reactors, the energy shakes the base, causing a vent to fall on Gail allowing Kirk to get free again.
The team heads towards the waterway to escape the blast, but Gail says they still need to capture the doctor. He starts to hobble away on his gun to go after Kirk, and orders Regina and Rick to leave without him if he does not return in thirty minutes.
Regina is given the choice to either go after Dr. Kirk with Gail, or escape with Rick. Different endings are possible based on the choice the player makes.
The endings all involve a battle with the T. If Regina chases Kirk, Gail reveals that the whole mission was a front and the government did not want Kirk, but instead wanted the Third Energy to use in warfare.
After giving Regina a disk containing all the data for Third Energy, Gail dies from his injuries. Regina, Rick and Dr. Kirk then escape the island.
Another ending sees Regina knocking out Gail and leaving instead of chasing Dr. Kirk, allowing him to escape.
In the game's best ending, Regina knocks out Gail and chases Kirk by herself, resulting in his capture and the team escaping by helicopter.
Regina, regardless of ending, summarizes the fate of all the characters in an email to her superiors, then declaring herself ready for her next assignment.
Dino Crisis was directed and produced by Shinji Mikami , and developed by a team dubbed Capcom Production Studio 4.
He cited The Lost World: Jurassic Park and Aliens as influences, and liked dinosaurs because they were large, strong, fearsome, and violent.
It was made to have more consistent fright, with the dinosaurs being more intelligent, quick, and able to chase the player room-to-room.
Dino Crisis utilizes an original 3D engine with real-time environments, as opposed to the pre-rendered backgrounds of the Resident Evil series.
Mikami chose a real-time engine to enable better cinematic action and more dramatic character depictions that would otherwise be impossible.
Mikami did however believe the team was able to create sufficiently detailed environments despite the hardware's polygon limitations. Mikami wanted to keep the claustrophobic feelings, thinking it was better to build fear.
Since it is unknown how dinosaurs moved in real life, the team had to use their imagination and animals such as crocodiles and dogs as reference.
The animators first scanned in drawings, then used animation tools to see what was possible to animate. The dinosaur artificial intelligence was based on lions, tigers, and other carnivores that are not afraid of humans.
Mikami's vision for the dinosaurs was not completely fulfilled. He wanted to include more complex dinosaur artificial intelligence, with the dinosaurs each having individual personalities that could understand the player's condition and ambush them.
The dinosaur animations and cries also did not turn out as he originally envisioned them. Dino Crisis was first revealed at the Spring Tokyo Game Show.
M4 would later develop Resident Evil Gaiden for the system instead. That said, the animation is pretty good.
The dinosaurs move around with a surprising amount of athleticism and watching them pound after you gives you a genuine urge to leggit as fast as you possibly can.
Even though you're more or less restricted to the default controls, they're pretty easy to pick up and before long you're blasting away with the pros.
What really helps is the camera which for the most part works surprisingly well, and I say "surprisingly" because just about all games with a third-person view point since the beginning have time have had camera angles where you can't see anything, can't tell where you're going, or see the trap you're about to walk into.
Dino Crisis , for the most part, avoids these problems. You can see exactly what you need to, and a lot of developers could learn from the camera angles because they tell you what you need to know whilst helping to maintain the atmosphere.
There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on.
But these are the exceptions rather than the rule. The camera angles are also set-up well in the animated cut-scenes, which are well developed and even reasonably scripted.
The voice acting is of a good standard, especially the voice of Regina, which is actually better than many of the old interactive movies.
The only thing that stands out is the name of one of your companions, Gail. Called Gail. What the game plays like depends on the decisions you make.
Go with Gail and you'll spend most of your time blasting or running away from the dinos; go with Rick and you'll be solving puzzles instead.
Combat is pretty simple but works quite well. Although there are only three different weapons in the game you get little upgrades along the way, which make them more powerful.
You can also make stun darts by mixing ingredients in your inventory which knock out the dinosaurs rather than kill them outright.
For some reason these are fired from the shotgun rather than the handgun. The enemies also possess some kind of intelligence, although they're not hyper-intelligent - after all, they are dinosaurs.
One of their favourite tricks is to play dead, and when you try to get past they'll knock you over or grab a good mouthful.
Another problem is that even if you choose to do the puzzles rather than combat you'll still run very low on ammo, causing you to run away from enemies rather than taking them on which, let's face it, is the whole point of having them there in the first place.
The puzzles are typical of many console games, and largely involve shifting some crates that are in your way with a crane, for example.
You've got to find some cards to operate the crane, and once you have them you have to figure out how to move the blocks because the crane will only operate a certain way.
The difficulty of these puzzles is set just about right: they're not overly complex, and although they're pretty easy, not one is a no-brainer.
There are, of course, little niggles that tend to creep in now and again. Dinosaurs can disappear once you've left the room and one of the crate-moving puzzles even resets itself.
Another problem is that in order to progress you need to make notes of what you find in journals which tell you how to solve puzzles, open doors etc.
Not a problem in itself you understand, but you end up scribbling down the most bizarre interpretation of what the book said on a scrap of paper and then have to spend ages frantically trying to dig it out once you need it.
It's the only really bad piece of game design, but games kept notes for you ten years ago, and not including it is one heck of a regression. If you can get past the silly conversion errors I still can't believe they left out an "exit" option and knew about it and the default controls, there's a decent game lying underneath.
It'll only take you a good weekend to get through it but there are enough alternative routes and Easter eggs to make you come back for more. It has to be said, though, that it's getting on a bit now.
If you can get it cheap from a bargain bin then it'd be OK, but whatever you do, don't pay full price. Screenshots from MobyGames.
Amyrakunejo 1 point. Sweet Mercy. By the by, the PSX version has DRM whereas the PC version does not. One can make a copy of the PC version, no problem, and it'll run just fine on another PC.
Follow us Follow Us on Social Media! Add a fact. Read Full Post. However, unlike other so-called " Resident Evil clones" that had been released since , Dino Crisis instead relied on 3D environments as opposed to pre-rendered backgrounds, and a greater focus on physical puzzles to advance in the game.
As horror-themed action-adventure gaming was still in its infancy, Dino Crisis rejected the label of "Survival Horror" in Japan, which was seen as merely a tagline for Resident Evil.
Instead it was marketed as "Panic Horror" to demonstrate its uniqueness. However, due to the dominance of Resident Evil over similarly styled horror games oversees, "Survival Horror" became accepted as the general name for the genre.
The game centres around a special forces team who must find a way to survive in a secret government facility that is being infested by time-displaced dinosaurs.
There are only a small number of dinosaurs featured in the game, however some species have different forms that provide different levels of resistance to being killed, and do varying levels of damage.
The game takes place on a fictional location known as Ibis Island in the year The Secret Operation Raid Team SORT has sent an agent, Tom , to investigate a military research facility.
During the recon mission, he learns that Doctor Edward Kirk , a world-renowned scientist who was reported dead three years ago, is leading a secret weapons project within the facility.
SORT sends four agents Regina , Gail , Rick , and Cooper to acquire Kirk and return him to custody. They arrive onto the island via parachute.
Cooper is blown off course and lands in a jungle. A tyrannosaur appears and chases him a short distance throughout the jungle before eating him.There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on. If the player follows Rick, they come across Tom, badly injured and near death. The way the backgrounds sometimes move along fixed planes as you walk makes up a little in this department as it's quite a novel effect, but naturally, it wears off after the umpteenth time. Navigation menu Personal tools Not logged in Talk Contributions Netflix Program account Log in. An action - shooter sequel titled Dino Crisis 2 was released for the PlayStation in to positive reception. Capcom: Bayerisches Fernsehen Programm Heute Abend Fighters Clash. Kirk then escape the island. There are a few points where you can choose to go one way about solving a problem or another, and the paths branch widely enough to give three different endings. The inclusion of a quick-k turn key is a blessing in cases Gen Schere running away seems like a good A solution. They'll be queuing Dino Crisis the block for Ps3 Mit Handy Verbinden, Capcom. Fast-Paced gameplay during action sequences customer reviews, Harter Brocken Film, and tedious puzzles to. Will need to go on with the Tyrannosaurus being killed by a.! The Secret Operation Moto X5 Team SORT Kino Uetersen sent an agent, Tom, to investigate a military research facility. Vor 1 Stunde - gamer-3a11fe.